![]() This prevents unwanted level ups and ensures, that all ranks in a GB get filled. After that, they can no longer contribute to this GB, until it is leveled by its owner. If activated, either globally or for selected GBs, a single player can only spend so much in another player's GB, until a certain amount of FP - depending on the number of occupied reward ranks - remains for the level up. I propose a feature called GB Level Lock, which gives players more control over the FP contribution in their GBs. This unsociable behavior harms many GB owners and contributors, and we need a reliable way to prevent this. It's also an widely accepted principle, that a producing GB should only be leveled by its owner, so they can benefit from a double collection.īut there are players who frequently level up the GBs of other players, sometimes even when not all reward ranks have been filled yet. ![]() It's meant to be rewarding for both the owners (by not having to spend all the FP themselves) and the contributors (by getting rewards). ![]() FOE has many sociable features, one being the mutual contribution to Great Buildings between players.
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